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Official Hate Plus concept sketch by Muju. Meet Old *Mute.
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Apparently some clods at Nintendo don’t really understand the meaning of fair use when it comes to Let’s Play videos, so this has kind of come up.
If you want to do an LP (or stream or any other sort of video recording) of one of my games—well, personally, I don’t really get the appeal, but—that is awesome and I would very strongly encourage you to go ahead! LPs are great for developers; they’re free publicity. In fact, if you’re a streamer with a large audience, you should absolutely contact me for review codes when Hate Plus comes out! I wanna make things easy for you.
I very, very strongly don’t agree with the idea that I or anyone else even has the legal right to grant anyone permission to make or monetize LPs of my games. So if you want to, please go right ahead. Anyone can. If Youtube is (wrongly) asking you for a permission slip from me saying that it’s okay, you can send them this way.
I’d super-hugely appreciate it if you included a link to buy the game with your video—it makes a huge difference in terms of sales for me—but I don’t have the legal right to stop you if you don’t, and anyone who claims otherwise is full of shit.
Just, you know, for the record.
This is neat: a debug window border that was used in Pokémon Trading Card Game (for the Game Boy), with an 8x8 overlay grid designed to test Super Game Boy colourization regions.
(Source: tcrf.net)
Hey, are you interested in the Analogue Deluxe Edition but can’t make it to Bit Bazaar? Well, sometime in the next week or two, I’ll start taking pre-orders for it, so I can figure out how big a second run I need to do.
(However, you should still try to make it out to Bit Bazaar if you can—there’s awesome bonus material in the form of a preview of Hate Plus’s soundtrack, including the title theme, that’ll only be available there!)
If you follow me on Twitter or this blog, you will definitely know once pre-orders are up. If you don’t, gimme your email address and I’ll let you know!
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I’ve been meaning to release the source code to Analogue for ages; sorry about taking so long! Here are a couple of notes on it:
If you’re okay with both those things, you can download the source here. I hope you find it helpful!
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