Not official. By Muju.
Okay, finally, non-local people can buy the Analogue Deluxe Edition! I have approximately 180 boxes left; if they sell out, I’ll definitely start looking into if there’s demand for a second run.
This thing is basically a box full of really rad Analogue stuff that I personally wanted to see. Maybe you’ll find it cool as well!
ANALOGUE DELUXE EDITION CONTAINS:
• two 11”x17” posters
• two papercraft dolls
• two Mugunghwa mission patches
• Analogue: A Hate Story + OST bundle Steam Key
• Hate Plus soundtrack preview
$30 + $10 shipping to Canada.
$30 + $15 shipping anywhere else in the world.
The Yawhg, a game by the amazing Emily Carroll and the mostly-alright Damian Sommer just came out today; it’s a multiplayer co-operative story game about a community preparing for a disaster, with a story that ends up being uniquely different every time.
It’s without question the most interesting narrative game I’ve played in the last year and costs $10. If you’re interested in games that tell stories, I cannot recommend The Yawhg highly enough. I really liked it a ton, and if you’re into the stuff I make, I think you probably will too.
FOR THE RECORD
Apparently some clods at Nintendo don’t really understand the meaning of fair use when it comes to Let’s Play videos, so this has kind of come up.
If you want to do an LP (or stream or any other sort of video recording) of one of my games—well, personally, I don’t really get the appeal, but—that is awesome and I would very strongly encourage you to go ahead! LPs are great for developers; they’re free publicity. In fact, if you’re a streamer with a large audience, you should absolutely contact me for review codes when Hate Plus comes out! I wanna make things easy for you.
I very, very strongly don’t agree with the idea that I or anyone else even has the legal right to grant anyone permission to make or monetize LPs of my games. So if you want to, please go right ahead. Anyone can. If Youtube is (wrongly) asking you for a permission slip from me saying that it’s okay, you can send them this way.
I’d super-hugely appreciate it if you included a link to buy the game with your video—it makes a huge difference in terms of sales for me—but I don’t have the legal right to stop you if you don’t, and anyone who claims otherwise is full of shit.
Just, you know, for the record.
This is neat: a debug window border that was used in Pokémon Trading Card Game (for the Game Boy), with an 8x8 overlay grid designed to test Super Game Boy colourization regions.
(Source: tcrf.net)
Hey, are you interested in the Analogue Deluxe Edition but can’t make it to Bit Bazaar? Well, sometime in the next week or two, I’ll start taking pre-orders for it, so I can figure out how big a second run I need to do.
(However, you should still try to make it out to Bit Bazaar if you can—there’s awesome bonus material in the form of a preview of Hate Plus’s soundtrack, including the title theme, that’ll only be available there!)
If you follow me on Twitter or this blog, you will definitely know once pre-orders are up. If you don’t, gimme your email address and I’ll let you know!
Introducing the Analogue Deluxe Edition
So I’m really excited about this. For TCAF’s Bit Bazaar, I’m putting together a boxed copy of Analogue, complete with a bunch of physical goodies. It features two posters by the amazing fanartist Muju, papercraft dolls designed by my friend Adam and Raide, two embroidered mission patches1, a Steam key for the game and OST bundle, plus an exclusive preview of the Hate Plus soundtrack by Isaac Schankler.
Honestly, this is all just stuff that I really wanted an excuse to make. Right now, I’m doing a run of 200 copies; after this, I’ll probably look into seeing if there’s demand for a second print run.
The whole thing will cost you $30. If that’s too much, don’t worry—there’s also going to be postcard versions of the posters available too!
So please, stop by Bit Bazaar this Saturday and check it out! It’s going to be really really awesome!

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Fair warning: due to some timing issues, the patches are not actually going to be ready in time for TCAF. :( But I’ll be taking contact information there, and I will definitely figure out a way to send them out to anyone who buys the box there, I promise! ↩
I’ve been meaning to release the source code to Analogue for ages; sorry about taking so long! Here are a couple of notes on it:
- Please don’t try to transform the demo version into the full version by using set_flag.nd.rpy, because it won’t work properly. There’s a lot of files missing from the demo in order to save space; it’ll crash about halfway through if you try this. Honest. (There’s easier ways to pirate it, anyway.)
- You can use the python code portions for whatever you like. I’ve also left in the script, but only for context; please don’t interpret this as me releasing any sort of legal rights whatsoever to the writing in the game! (I apologize for even needing to say this, but… you know, lawyers.)
If you’re okay with both those things, you can download the source here. I hope you find it helpful!






